Shuffle.us · Monthly report · 1–30 Sep 2026
September 2026 on Shuffle.us: 50 bonus drop codes worth 459 SC, busiest on Sundays
50 codes on Shuffle.us in September 2026, 459 SC in total, median gate 2,500 SC played.
Data: 50 codes from t.me/shuffleus between 1 Sep 2026 00:00 UTC and 1 Oct 2026 00:00 UTC. Figures computed 1 Oct 2026 09:25 UTC · partial period: tracking on Shuffle.us began 18 Sep 2026.
September 2026 on Shuffle.us, counted: 50 codes, 459 SC of stated value. Tracking on Shuffle.us started 18 Sep 2026, so this covers 13 days of September rather than the whole month. Nothing here is scaled up to pretend otherwise. That is 3.8 codes a day across the days we watched. Sunday was the heaviest weekday. Everything is counted from Shuffle.us's own public posts, in UTC.
Codes tracked
50
3.8 a day across 13 days
Total face value
459 SC
9.18 SC average per code
Busiest hour (UTC)
22:00
10 codes posted in that hour
Typical gap
5h 15m
median between 50 codes on the everyday channel
What landed
One channel carried the whole period, so there is no split to untangle. Daily drop carried 50 codes, typically 1.50 SC each, on a median gate of 2,500 SC played. 52% of the 50 codes with a stated value came in under 5 SC — small money, and that is the honest shape of this feed. Across everything, the median code paid about 0.60 SC per 1,000 SC of the gate it asked for — the number to hold in your head before you chase one. The arithmetic behind it is in how bonus drop codes work.
| Channel | Codes | Total value | Typical code | Typical gate (played) |
|---|---|---|---|---|
| Daily drop | 50 | 459 SC | 1.50 SC | 2,500 SC |
| All channels | 50 | 459 SC | 9.18 SC avg | 2,500 SC |
Week by week
| ISO week | Dates | Codes | Total value |
|---|---|---|---|
| Week 38 | 14–20 Sep 2026 | 10 | 79 SC |
| Week 39 | 21–27 Sep 2026 | 28 | 266 SC |
| Week 40 | 28–30 Sep 2026 | 12 | 114 SC |
Week 39 (21–27 Sep 2026) was the busiest of the month with 28 codes worth 266 SC. Each week also gets its own report; the rest of the Drop Reports has them.
When they landed
Table view
| Sun | 8 |
| Mon | 8 |
| Tue | 8 |
| Wed | 8 |
| Thu | 4 |
| Fri | 6 |
| Sat | 8 |
The posting times are not announced anywhere, so we count them ourselves. The single busiest hour was 22:00 UTC with 10 codes. Widen it to a three-hour window and 02:00–05:00 UTC held 18 codes, 36% of everything posted. Sunday was the heaviest day of the week with 8 codes across the month.
On the everyday channel the median gap between codes was 5h 15m. The longest silence ran 12h 56m. Every one of the 13 days we watched produced at least one code. The first landed at 11:04 UTC on 18 Sep and the last at 21:31 UTC on 30 Sep.
Table view
| 00:00 | 3 |
| 01:00 | 3 |
| 02:00 | 8 |
| 03:00 | 4 |
| 04:00 | 6 |
| 05:00 | 0 |
| 06:00 | 0 |
| 07:00 | 0 |
| 08:00 | 0 |
| 09:00 | 5 |
| 10:00 | 3 |
| 11:00 | 5 |
| 12:00 | 0 |
| 13:00 | 0 |
| 14:00 | 0 |
| 15:00 | 0 |
| 16:00 | 0 |
| 17:00 | 0 |
| 18:00 | 0 |
| 19:00 | 0 |
| 20:00 | 0 |
| 21:00 | 3 |
| 22:00 | 10 |
| 23:00 | 0 |
The biggest codes
The biggest codes are also the hardest to qualify for. The largest was 25 SC, which needed 200,000 SC played in the last 7 days and came out of a 250 SC pool. That pool divides into roughly 10 claims at most — so the code was gone long before everyone eligible saw it. We do not know how many people actually got it; nobody publishes that. Behind it: JWENPQVO at 25 SC (200,000 SC played), I1QU0CGM at 25 SC (200,000 SC played), ZO9XSSZ2 at 25 SC (200,000 SC played). The gates this period ran from 2,500 SC at the low end to 200,000 SC at the top, with a median of 2,500 SC.
Versus last month
Nothing to compare against. The month before this one predates our tracking of Shuffle.us — we hold a handful of codes from it, scraped out of channel history rather than counted as they landed, and putting this month's 50 next to that number would invent a trend. From the next month on, the comparison is real.
What it means for you
- Know your gate before you chase. Half the codes this month wanted more than 2,500 SC played in the trailing 7 days. On the everyday channel the typical code was 1.50 SC against a 2,500 SC gate — that is the realistic one to aim at. Under the gate a code returns "not eligible" however fast you paste it, and every error message decoded covers the rest of the messages.
- Be around 02:00–05:00 UTC. That window held 36% of this month's codes, and Sunday was the busiest day. Convert it to your own clock once and you stop missing them; the drop schedule board keeps a rolling version of this chart.
- Pools drain in hours, not days. The published pools behind this month's 50 codes add up to 26,100 SC, split first come first served. A code four hours old is usually finished, which is why every status label on this site is age-based and says so. To catch one while it is open, watch the live Shuffle.us wire.
Every code in this report has its own page with the exact post time and gate; the code archive keeps September intact after the codes die, and the live Shuffle.us wire carries whatever is open right now.
How to read this: every figure above is counted from the posts Shuffle.us published on its own public channels, timestamped in UTC. Statuses on this site are derived from a code's age, not from any private feed — we do not know who claimed what, and no page here will pretend otherwise. Face value is what the post said, not what anyone received.
Questions people actually ask
- How many Shuffle.us bonus codes were there in September 2026?
- 50, worth 459 SC of stated face value in total, counted from t.me/shuffleus in UTC. Tracking covered 13 days of September 2026, so this is a partial month.
- Which day of the week has the most Shuffle.us bonus codes?
- In September 2026 it was Sunday, with 8 codes, and 22:00 UTC was the busiest hour of the day. Both are measured from the posts, not announced by the operator, and they shift month to month.
- Is there a Shuffle.us bonus code that always works?
- No. Every code in September 2026 was single-use across a shared pool of claims and gated on recent play — there is no permanent code, and any site offering you one is selling something else. This report is a record of what was published, not a list of live codes.